Craps All Tall Small Bonus: How Pay?

The All Tall Small bonus in craps pays when the shooter rolls every number in a designated group before a seven appears. That's the entire mechanical trigger. No hidden timing window. No dealer discretion. This bet resolves strictly on the come-out cycle and the point cycle that follows. If you don't understand the internal accounting of how the casino settles this wager, you are bleeding edge on every seven-out.

The wager splits into three separate propositions: All Small (2, 3, 4, 5, 6), All Tall (8, 9, 10, 11, 12), and All or Nothing (all ten numbers combined). Each proposition carries its own payout multiple, and each one settles independently the moment its final required number hits. The house does not wait for the seven to roll before crediting a completed group. That distinction matters enormously for bankroll timing and for how you press or pull the remaining action.

The Payout Structure: Exact Multiples and What Triggers Them

All Small and All Tall each pay 34 to 1 when completed. All or Nothing pays 175 to 1. These are not arbitrary numbers. They derive from the true odds against completing five specific numbers before a seven, adjusted for the house edge baked into the felt. The All Tall Small bonus resolution is binary per group: either every number in the set appears before the seven, or the bet loses. There is no partial credit, no consolation payout, and no dealer error tolerance on the settlement sheet.

When the shooter completes All Small, the dealer immediately pays the All Small bettors and removes those chips. The All Tall and All or Nothing bets remain live. This is where most players misread the table. They assume the entire bonus is a single wager. It is not. You are holding three separate contracts, and the casino settles each one on its own clock. If you don't track which group is still live, you will misjudge your exposure on the next roll.

The Seven-Out Settlement and Dealer Mechanics

The moment a seven appears, every incomplete group loses instantly. The dealer sweeps the All Small, All Tall, and All or Nothing chips in one motion. There is no appeal, no review, and no override. The seven is the kill switch for the entire bonus family. If the shooter completes All Small on one roll and then sevens out on the next, the All Small bettors get paid, and the All Tall and All or Nothing bettors get nothing. That asymmetry is the core of the house edge on this wager.

Payout verification happens at the table, not at the cage. The dealer's settlement is final once the chips leave the layout. If you believe a payout was miscomputed, the floor supervisor can review the tape, but the house does not reverse a settled seven-out. This is a rigid, high-variance proposition with no dispute mechanism built into the felt. You either know the pay table cold, or you eat the loss without recourse.

Why the Bonus Pays 34 to 1 and Not True Odds

The true probability of completing five specific numbers before a seven is roughly 1 in 35. The 34 to 1 payout returns 35 units on a win, including the original stake, against 35 possible outcomes. The gap between true odds and paid odds is the house's cut. On All or Nothing, the true odds are closer to 1 in 176, and the 175 to 1 payout reflects the same shaved margin. The All Tall Small payout is engineered to look generous while quietly retaining a 2.5 to 3 percent edge depending on the specific group.

Completing the bonus requires a shooter to hit ten distinct numbers without a seven. The math is brutal. The seven has six combinations out of thirty-six. Every roll without a seven is a temporary stay of execution. The probability of surviving long enough to complete all ten numbers is low enough that most sessions never see a full All or Nothing hit. The bonus is a lottery ticket dressed in craps clothing. Treat it that way.

Tracking the Live Groups and Adjusting Exposure

Sharp players track which numbers remain for each group in real time. When All Small is one number away, the All Small bet is effectively a coin-flip proposition with a known payout. The All Tall and All or Nothing bets are still long shots. The Craps All Tall Small bonus rewards players who understand that the three groups are not correlated in settlement timing. You can be one number from a 34 to 1 payout on one group while your other two bets are dead money on the same roll.

This is a precision game, not a gut-feel game. The payout triggers are mechanical. The settlement is mechanical. The only variable is whether you understand the clock on each group before the seven arrives. When the seven hits, the payout stops. The chips get swept. The table resets. And the next shooter starts the same brutal count from zero.